{ "scene": "Exterior - Full building shot (Frame 1)", "title": "Wendys_Exterior_FullBuilding_Frame1_9x16", "aspect_ratio": "9:16", "width": 1080, "height": 1920, "prompt": "Vertical 9:16 cinematic wide exterior shot showing the ENTIRE restaurant facade (zoomed out so top-to-bottom of building and immediate sidewalk/parking visible). Camera: perfectly straight-on (0° tilt), centered, medium-long/wide so full building fills the frame. Night scene, wet reflective pavement, subtle fog. TWO MALE ROBBERS in the foreground (bottom third) — BOTH FULL-BODY VISIBLE (head-to-toe). They are standing directly in front of the entrance and FACING THE ENTRANCE (explicit: DO NOT look at camera). Robber_A (left, foreground): full-body, black zipped hoodie with hood up, dark jeans, boots, right hand reaching toward the glass door handle; face obscured by shadow/hood (NO detailed facial features). Robber_B (right, slightly behind): denim jacket, beanie, duffel bag in left hand, full-body visible, torso/head oriented to face the entrance (NOT the camera), face obscured. BOTH CHARACTERS HAVE A THIN NEON-RED FULL-BODY OUTLINE (consistent thickness) — bright neon halo that traces the entire silhouette (head-to-toe). Glow originates from the characters themselves (neon aura around the body), not just from a side outlet; neon outline thickness ~6–8px equivalent, even glow around limbs and torso. Environmental details: neon Wendy's sign above door, glass door reflections faint, 'CLOSING SOON' sticker small, no other people, no cars near entrance. Composition: characters smaller relative to building (scale realistic, each character roughly 1/6–1/8 of frame height), placed slightly left of center so facade and entrance glow are visible. Lighting: strong rim neon red around silhouettes, cool blue ambient fill, cinematic shadows. Style: photorealistic 3D, Unreal Engine lighting, slight film grain.", "negative_prompt": "no faces looking at camera, no close-up faces, no detailed facial features, no smiling, no extra people, no logos, no watermarks, no anime style, no text overlays, no low-res artifacts, do not put glow only on side outlet", "sampler": "Euler a", "steps": 28, "cfg_scale": 7.5, "seed": 222222222, "img2img_strength": 0.50, "character_tokens": { "Robber_A": "full-body, black zipped hoodie (hood up), dark jeans, right hand to door handle, face obscured by shadow", "Robber_B": "full-body, denim jacket, beanie, duffel bag left hand, face obscured" }, "notes": "Attach your reference image for silhouette/style (image weight ~0.6). Use same seed for Frame2. If Leonardo renders faces, use inpainting to blur or paint-over faces (make them featureless or add shadow/hood). Ensure output size is 1080x1920 vertical." }
17.09.2025 17:36